Ph3bTasks and job requirements /b /h3ulliAssist the development team in all stages of the design development process, from concept development to final production /liliSoftware development in research projects and prototypes with multiple game engines such as Unity, Unreal and Godot /liliREST-Interface programming and similar web technologies /liliDatabase integration for game engines /liliBackend-Development for immersive applications /liliContribute to research /liliTeaching assistance /liliApply optimization strategies to your work, keeping within engine constraints /liliAnticipate needs and take initiative to solve problems as they arise /li /ulh3bYour profile /b /h3ulli3+ years of experience using Unity and/or Unreal Engine /liliExperience with at least one programming language, C++, C#, Java, etc. /liliProficient in other 3D computer graphics software such as Maya, Blender, Max, ext. /liliExperienced in Web technologies and databases /liliExperienced in SCRUM methodology /liliAbility to multitask, address issues quickly and efficiently, and work independently. /liliGood communication and organizational skills /liliExperience using Houdini /liliFluent in English /liliEnglish and/or German /li /ulh3bOur offer to you /b /h3ullia responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies. /lilia professional and innovative working environment in productive proximity to the areas of research, teaching and services /lilithe opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design Art /lilithe position will be offered for a period of three years. /lilithe HSLUI campus in Rotkreuz as an attractive place to work /li /ulh3bLocation /b /h3pLucerne School of Computer Science and Information Technologybr/Suurstoffi 1br/6343 Rotrkeuz /p /p #J-18808-Ljbffr