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Software engineer (c++ developer)

Zürich
Olenick
C++ Entwickler
EUR 100’000 pro Jahr
Inserat online seit: 28 Oktober
Beschreibung

Software Engineer (C++ Developer)
Zurich, Switzerland – 100% on-site
Visa sponsorship/relocation assistance are not provided

Our client is building products that make it easier for people to connect with the ones they love most, enjoy top‑notch, and wire‑free VR. We are pushing the future of computing platforms and have a world‑class team developing and shipping products at the intersection of hardware, software, and content.

As an Embedded Computer Vision Software Engineer, you will architect, design, build, and test embedded perception stacks for future AR, VR, and new platforms. In this role you will participate in the definition of architecture and implementation of designs in both prototype and shipping consumer products, demonstrating good development practices and seamless collaboration.

Our teams deliver all embedded software from low‑level device drivers to computer vision and machine learning algorithms. Engineers solve problems, generate big ideas, work in new technology areas, drive concepts into prototypes, and envision how those prototypes transition to high‑volume consumer products.


Responsibilities

* Implement state‑of‑the‑art embedded computer vision algorithms for wearable devices, including SLAM, tracking, mapping, scene understanding, and AI.
* Analyze, design, develop, and debug embedded perception stacks for a wide variety of AR and VR devices, including novel sensing and imaging systems, haptic devices, and audio prototypes.
* Act as a go‑to person to resolve the most complex development, performance, and evaluation issues that require in‑depth knowledge of product‑focused firmware development.
* Play a critical role in the definition and execution of long‑term roadmaps in partnership with silicon architects, hardware designers, OS teams, and algorithm/model development teams.
* Support all phases of hardware development – including early architecture requirement definition for custom silicon, firmware architecture, implementation, simulation, FPGA debug, chip bring‑up and support systems, and software teams on algorithm development on validated systems.
* Collaborate across an interdisciplinary team of researchers and engineers to optimize solutions at the systems level (sensor hardware, data collection, training, evaluation, real‑time inference).
* Design and implement multivariate models that combine cameras with other sensors, including IMUs and neural interfaces.


Minimum Qualifications

* Bachelor’s degree in Computer Science, Computer Engineering, a relevant technical field, or equivalent practical experience.
* 4+ years’ experience in C/C++ development, debugging, testing, and performance analysis.
* Demonstrated expertise in one or more of the following areas: camera and video pipelines, graphics pipelines, encoding technologies, power management, or prototyping and pre‑silicon environments (FPGAs, simulation, emulation).


Preferred Qualifications

* MSc or PhD in a relevant field; experience in low‑level/embedded computer vision, machine learning, deep learning, or AI.
* Experience working with embedded hardware platforms and exposure to concepts such as clock‑level issues, interrupts, and polling.
* Experience building software for embedded systems or custom SoCs and demonstrated expertise in developing with modern real‑time operating systems.
* Experience leading complex features or projects across multiple cross‑functional teams.
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