Job description:
To strengthen our team of artists we are looking for an
Environment Artist
based in Zürich, Switzerland.
As a part of a distributed team, it is necessary that the candidate is proactive and able to coordinate with other team members.
To apply for this position, please send a cover letter with your resume and your portfolio.
Job Responsibilities
Creation of highpoly and lowpoly models of plants and crops
Creation of UV maps and textures for PBR
Setting up materials for a proprietary game engine
Expected Qualifications
At least 3 years in the game industry (at least one shipped title)
Very good knowledge of Autodesk Maya
Ability to create realistic 3D models of plants and textures in AAA quality
Experience with foliage creation
Experience with PBR workflow
Attention to detail and precision
Good knowledge of English language
Excellent ability to work in a team
Self-reflection and ability to receive feedback
What would be a plus?
Art oriented education (3d art, design, art school)
Experience with Substance Designer / Painter or 3D Coat
Experience with preparation of models for shader animation
Previous experience with production of assets for real-time simulators
What do we offer?
Variety: Challenging, creative projects with ample room for innovation
Work-life Balance: Flexible hours to accommodate effective working styles
Inclusivity: open, collaborative atmosphere with flat hierarchies & open doors
Company Growth: we’re a young, diverse, successful, and growing company
Personal Development: individual opportunities for professional growth
Modern Workspace: up-to-date hardware & software solutions
Top location: central office with excellent public transport links
Stability & Perks: Permanent employment, attractive salary, bonuses
Extras: Complimentary drinks, snacks, and fruit, team-building events