Tasks and job requirementsAssist the development team in all stages of the design & development process, from concept development to final productionSoftware development in research projects and prototypes with multiple game engines such as Unity, Unreal and GodotREST-Interface programming and similar web technologiesDatabase integration for game enginesBackend-Development for immersive applicationsContribute to researchTeaching assistanceApply optimization strategies to your work, keeping within engine constraintsAnticipate needs and take initiative to solve problems as they ariseYour profile3+ years of experience using Unity and/or Unreal EngineExperience with at least one programming language, C++, C#, Java, etc.Proficient in other 3D computer graphics software such as Maya, Blender, Max, ext.Experienced in Web technologies and databasesExperienced in SCRUM methodologyAbility to multitask, address issues quickly and efficiently, and work independently.Good communication and organizational skillsExperience using HoudiniFluent in EnglishEnglish and/or GermanOur offer to youa responsible and engaging work environment with the opportunity to actively participate in designing and developing the next educational games using the latest tools and technologies.a professional and innovative working environment in productive proximity to the areas of research, teaching and servicesthe opportunity for interdisciplinary networking and collaboration within and outside the Lucerne University of Applied Sciences and Arts and departments for Information Technology and Design & Artthe position will be offered for a period of three years.the HSLUI campus in Rotkreuz as an attractive place to workLocationLucerne School of Computer Science and Information TechnologySuurstoffi 16343 Rotrkeuz
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