PpCorintis is seeking a strongSenior Graphics Engineer /strong to lead the development of our next-generation real-time visualization pipeline for engineering and simulation workflows. /ppThis role is focused on building stronghigh-performance CAD rendering systems /strong combining strongOpenCASCADE (OCCT), Google Filament, Rust, and VTK /strong, enabling interactive, physically-based visualization of complex engineering data at scale. /ppYou will work at the intersection of strongreal-time rendering, CAD geometry processing, and HPC simulation /strong, solving challenging problems such as tessellation quality, edge rendering, depth precision, and large-scale dataset visualization. /ph3About Corintis /h3pCorintis is a Lausanne-based deep-tech startup developing strongadvanced semiconductor cooling technologies /strong to overcome one of the biggest bottlenecks in modern computing: heat dissipation. /ppAs compute demand grows (AI, HPC, cloud), extracting heat efficiently becomes critical. Corintis enables this through strongmicrofluidic cooling embedded directly inside chips /strong, achieving significantly higher efficiency than conventional approaches. /ppWe are an EPFL spin-off, backed by leading investors, and ranked among the strongTop 100 Swiss Startups /strong. /ph3Working at Corintis /h3pCorintis offers a collaborative and international environment, bringing together engineers across disciplines to solve some of the hardest problems in computing. /ppWe are based at strongEPFL Innovation Park in Lausanne /strong, minutes away from Lake Geneva, and deeply connected to one of Europe’s leading research ecosystems. /ph3What You’ll Work On /h3pYou will design and build core visualization infrastructure including: /pullipReal-time rendering of CAD models (STEP, BREP) using strongOCCT + Filament /strong /p /lilipHigh-quality tessellation pipelines (curvature-aware, adaptive LOD) /p /lilipEdge and feature rendering (silhouettes, sharp edges, hidden-line removal) /p /lilipPhysically-based rendering (PBR materials, lighting, shadows, SSAO) /p /lilipHandling large-scale datasets (millions of triangles / HPC outputs) /p /lilipIntegration with simulation pipelines (VTK-based post-processing) /p /lilipStreaming and progressive loading of geometry /p /lilipDebugging rendering artifacts (z-fighting, precision issues, shading errors) /p /li /ulh3Key Responsibilities /h3ullipArchitect and implement a strongproduction-grade CAD rendering pipeline /strong /p /lilipIntegrate strongOpenCASCADE geometry processing /strong with strongFilament rendering /strong /p /lilipOptimize mesh generation, GPU upload, and rendering performance /p /lilipImplement robust strongedge rendering and topology-aware visualization /strong /p /lilipSolve rendering issues such as: /pullipdepth precision / z-fighting /p /lilipincorrect normals / shading artifacts /p /lilipmesh cracks and tessellation inconsistencies /p /li /ul /lilipBuild tooling for debugging and validating geometry pipelines /p /lilipCollaborate with simulation and backend engineers to align visualization with HPC workflows /p /lilipContribute to code quality, performance profiling, and system design /p /li /ulh3Qualifications /h3h3Required /h3ullipMSc in Software Engineering or related fields, 5+ years experience in stronggraphics programming / real-time rendering /strong /p /lilipStrong C++ and/or Rust skills /p /lilipDeep experience with: /pullipstrongGoogle Filament (or modern PBR engines) /strong /p /lilipstrongOpenCASCADE (OCCT) /strong or similar CAD kernels /p /li /ul /lilipSolid understanding of: /pullipGPU pipelines (OpenGL / Vulkan / Metal) /p /lilipmesh processing and tessellation /p /lilipshading, lighting, and physically-based rendering /p /li /ul /lilipExperience debugging complex rendering issues /p /li /ulh3Strong Plus /h3ullipExperience with strongVTK / scientific visualization /strong /p /lilipExperience with strongCAD formats (STEP, BREP) /strong /p /lilipKnowledge of: /pullipedge detection / silhouette rendering /p /lilipSSAO, shadow mapping, depth buffers /p /li /ul /lilipFamiliarity with stronglarge-scale / HPC visualization workflows /strong /p /lilipExperience with WebGL / wasm pipelines (vtk.js, three.js) /p /li /ulh3What We Offer /h3ullipStart date: ASAP /p /lilipActivity rate: 100% /p /lilipCompetitive senior-level compensation + equity (PSOP) /p /lilipLocation: On-site at EPFL Innovation Park, Lausanne /p /lilipHigh-impact role in a fast-growing deep-tech startup /p /li /ul /p #J-18808-Ljbffr