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Game designer with hypercasual experience

Tägerwilen
Lowpixel Studio
Design
Inserat online seit: 11 Dezember
Beschreibung

As a Hypercasual Game Designer you have a talent to create fun, exciting game experiences for our players. You're experienced in different areas of design and have worked specifically designing hypercasual games.

What do we expect from you

* Working as part of the design team, taking responsibility for multiple mobile game projects, creating game design documents, diagrams and flowcharts.

* Designing compelling game mechanics using modern mobile design principles.

* Creating, balancing and tuning game mechanics, game difficulty and UI flow.

* Creating levels and additional content using Unity, for new and existing games.

* Evolving and adapting game designs based on play testing, feedback and live metrics.

* Driving long term player engagement by understanding mobile players needs and motivations.

How you will be doing this

* You'll be part of an agile, multidisciplinary and creative team and work closely with them to make our games as fun as they can be.

* You'll think creatively and be motivated by challenges and constantly striving for the best.

* You'll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it.

Skills and requirements

* A minimum of 2 years experience in a game design role with at least one published game.

* Experience creating hypercasual games.

* Strong written and verbal communication skills.

* Knowledge of mobile free-to-play game monetisation and advertising techniques.

* Ability to work creatively in a demanding team environment.

* Absolute passion for playing and making video games, especially mobile games.

* Strong creative ideas and imagination, able to entertain players with challenges, humour, surprises and fun.

* Positive attitude, self driven able to work alone or as part of a team.

Desirable

* Unity experience.

* Creative writing skills.

* Coding / prototyping skills.

* Experience of mobile game live ops, A/B testing and telemetry.

* Knowledge of mobile game market, trends, competition, platforms and app stores.

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